The buzzing crowd shouts echoed in every corner of the LGM stadium. This normal situation should be a semi-closed stadium. At this time, the closed state makes every cry more noisy. At this time, it becomes every symbol of the crowd DOAER to stimulate passion.

The buzzing crowd shouts echoed in every corner of the LGM stadium. This normal situation should be a semi-closed stadium. At this time, the closed state makes every cry more noisy. At this time, it becomes every symbol of the crowd DOAER to stimulate passion.

Most of the audience were surprised at first, and then they heard some friends and people around them cheering, and then they broadcast the magic of PIS just now crazily, but no, they thought for too long, and soon PIS exercises appeared on the big screen LED display screen.
From VS attack to shadow demon perfect triple pressure, followed by VS falling to the ground, the whole process is completed in one go. On the right side of the screen, after VS falling to the ground, the words fire red are written.
22 seconds!
Perfect!
Incredible?
Or is it directly shocking?
The audience cheered enthusiastically to answer this question, PIS. This time, the shadow magic triple pressure is a triple pressure that people have to marvel at, perfect and almost incredible.
Actually come this time already can’t listen to the sound.
Because I can’t see the live picture played back outside, Lin Feng can play back the PIS shadow demon fuck in my mind.
"That’s fucking bullshit!"
Come also was shocked.
(PS insert shadow magic shadow pressure skill ~
After the data is finished, it is calculated according to the time when PISREP was in VEGAS, and it is accurate to about 2s, with a little deviation, but it will not go wrong.
First, the theory of brain ZC, CZ and ZC, which general situation will be 2325s first, that is to say, the shadow is about 17s when it is shaken before and after.
In doa data, the forward roll is 67s and the backward roll is 4s.
It is 673+42=21s when 3 is connected with complete theory.
Then the shadow press hand can be s period 47s5s, that is, when SF hand is lifted to the highest point.
3 Shake the shadow before casting for 67s, and the blue will be deducted instantly at 67s, which means that the subsequent movement is invalid. Note that there are two possibilities for other movements before 67s. One is that the shadow pressure S drops, and the other is that the shadow pressure is complete, so that the next step can be made. Simply put, if you press the pressure, you can’t immediately shake it, otherwise it will be affected by the 4s casting.
This 4s backswing is divided into two stages: the hand release process and the pause process. The hand is about 25s from lifting to releasing, and the second lifting is 15 s.
4Z point C has been tried many times, and it turns out that it is difficult to cancel the backswing simply by moving after clicking the shadow pressure, or the backswing is not completely cancelled. The 15s method cancels the pause, and the 25s result is that the effect of shooting three shots is not satisfactory when casting around 255s.
5 The simplest way to achieve the highest success rate is ZZC6. It is best to point forward during the point process. People can’t walk, and all the rear handles can be cancelled perfectly. When pressing 3 times, it is really controlled to 25s.
Sometimes you can hit a perfect 3-in-a-row at random, and you don’t feel a pause. That’s because when you get stuck in the 67s standard, if you press the second pressure at the first shadow pressure to reach the casting point, the rocking will be cancelled automatically, but it is not considered because the card needs to be very accurate at the time.
7 Turn around and press SF. When someone is chasing after you, the simplest way of back pressure is to press the A key immediately after clicking the left avatar point, so that you can complete the magic in the process of turning around and instantly press your hand. But pay attention to this point. When there is an enemy around you, if there is someone else, your head may be tilted to another person, which may cause the M key to be tilted, but it is too troublesome. It is not recommended to directly right-click on the floor to turn around or turn around with the A enemy. It is not perfect to press it. When turning around, you need to turn around and then press the waves for about 3 seconds.
Pay attention to jumping after pressing. If you jump after pressing, you must wait until 67s is too early, which will lead to the casting. If you jump out before pressing, you will jump after pressing too fast. Even if you press the jumping pressure first, it will appear first.
9 Reflexive Perfection 3 It takes a total of 25s to connect to the front point A’s own avatar ZZC in one go, which is equivalent to the general perfection when turning around. 3 Even the very real theory says that right-clicking on your hero model and the edge of the circle can achieve the same effect, but it is not reliable when running. I think everyone is white.
1 Press first and then jump, so it’s relatively simple to jump and turn, and it’s not to turn. Pay attention to press C first and then wait for 67s. Never get stuck before it’s too late. 67s is the perfect direction to jump and then press. If you jump two extension lines and don’t need to change direction, you can just finish ZZ.
11 it is more difficult to jump first after C and then change to Z. These three guns are different, but there are two points. It should be noted that the jump direction cannot jump forward along the C gun. It is necessary to judge the position of the extension line.
123 guns in one, the last finale, the sharp jump knife does not cancel the previous command feature. First, C moves forward and then jumps, so that when you jump out, you will jump forward to that point. In the process of turning around, Z is fast and 3 guns in one are full of explosions.
PS: If you press the shadow pressure while pointing forward, the moving command will be covered by the shadow pressure. However, this command can cancel the shadow pressure, and the priority of the knife-jumping command is weaker than that of the shadow pressure. If you press it too fast after clicking and jumping, it will lead to the first pressure and complete 17s pressure before jumping out. It is very embarrassing. You must pay attention.
SF accused, your shadow destroys everything! )
Chapter two hundred and fifty-three The continuation of the century war
The game is still going on. Although it is shocking, it has also caused great effects in the audience. In fact, few people saw the end of the game when the two sides played against each other.
And more, such as DCG and KC, didn’t find anything. How did Lin Feng VS go to the middle road and suddenly get killed? It is reasonable to say that Xiao Y cooperated with VS in the early stage and there was a defensive tower to face a shadow demon who had just reached level seven and was not full of blood.
However, this kind of anti-killing and extreme exercise is also common in professional competitions. After Lin Feng VS suffered setbacks in the middle of the road,
EH, there’s not much feeling here
It’s an auxiliary head. It’s not a terrible thing, but this scene left a little trace in my heart.
Too soon!
The reason is that Lin Feng didn’t feel anything herself, and VS suddenly came to the end. When the shadow effect animation appeared in the line of sight, VS had already eaten two strokes of shadow pressure.
Come to react is not unpleasant to pull is not from time to time.
However, VS still accidentally fell to the ground.
This leaves a little trace in come’s heart and quickly turns up twists and turns.
When it came, Li Linfeng’s play became very difficult to find.
This change is that EH teammates don’t feel that they have to play three guarantees and two middle schools to share their line pressure.
This is the most intuitive understanding of teammates.
At this time, the captain’s pig’s head came out.
Quickly asked the referee for a timeout.
This is also the first time EH has asked the referee for a time-out in the WCG competition, at least in this WCG competition.
This pause made Ah Fan and KC a little strange. They didn’t notice the scene that PIS was not killed in the middle of the road and Lin Feng VS was killed.
Vaguely, I feel that the situation is not moving in the direction of my own pre-competition formulation.
Everyone understands this pause.
In the WCG schedule rules, the timeout is one minute and can be three times in three games.
The pig’s head dish called a timeout after PIS killed the third person on the EH line-ah, it was called a timeout after dinner.
This pause is not a key.
"What are you afraid of?" Pig’s head dish is very strange. Look at come.
What tactics did you want to say at this time? Everyone found that the pig’s head dish was said to the right-hand side.
"I’m not afraid of the elder brother of the pig. I’m a little …" Come at that time also don’t know what to say.
"Let’s talk about tactics. I have no problem." Come and feel that this kind of thing is still not to say anything at this sensitive time
Everyone is playing a game in their hearts. If they yell or say something frustrating, isn’t this to boost others’ prestige and destroy their morale?
Come at this time to show the delicate side of his personality.
Of course, pig-headed dishes also know that come at this time will definitely not show any fear or fear of any emotions. After all, people are all noodles.
I feel that I just can’t pull my face for pig’s head dish now, but I’m actually a little upset by PIS.
And the pig’s head dish itself, although I also think that PIS exercises are amazing, at least I have been in the wind and waves for so many years, and the EH team in the G League is in charge of Hua Dan